I had the opportunity to speak at “One for All: Designing a Better Future with Inclusive Design” this week, and Silicon Valley Forum did an excellent write-up on the event on their blog.
Check it out, some great advice:
Thank you to Silicon Valley Forum for giving me the opportunity to speak!
Are you manually making builds for your Unity project? It may not seem like a lot of time, but those minutes add up. Especially if you’re working with others, or have to deploy to many different test machines. A non-standardized process can lead to confusion from the rest of the team when determining which build is the latest, and almost impossible to find the latest previous known good build.
Did you know you can create an automated build and release pipeline using Azure? This article will show you how!
Continue reading Building your own custom Unity Cloud Builds
At a recent Indie Game Developers of Silicon Valley meetup, my friends Seven did an excellent talk on “Interface Design Basics”
He gives an overview of doing market research,stealing like an artist, as well as the importance of consistency, ease of use, and user testing.
Watch the whole thing below!
Continue reading Seven – “Interface Design Basics”
This weekend at GaymerX East, fellow Technical Evangelist Dave Voyles and I did a panel on creating your own website / portfolio using Azure.
Continue reading Creating a Digital Portfolio or Website
The UK government released a series of guidelines for designing with accessibility in mind.
The advice here is good not just for people with disabilities, but to make your software and websites a better experience for everybody.
Check out the infographic/posters below:
Continue reading Designing for accessibility posters
Game developers will gather in San Francisco on May 13-15 for Tool Jam, a three day hackathon for creating the next generation of game development tools.
What is Tool Jam?
Tool Jam is a weekend hackathon to create software tools to help game developers.
Developers of all sizes, backgrounds, and budgets face the same technical roadblocks and challenges. It might be as simple as a common repetitive tasks that could be automated, or as big as a major technical roadblock for next generation AR/VR development.
Instead of creating a prototype or pitching a concept, we are bringing together people to create tools that will help developers immediately. From something small like a generalized code template, to something more complicated like a SDK that might become the new industry standard. Continue reading Tool Jam: Invent the tools of tomorrow. May 13th-15th
Indie Game Developers of Silicon Valley Meetup group presents: A free screening of “Thank You For Playing” with filmmaker Q&A afterwards.
What is “Thank You for Playing”?
“Thank You for Playing” is a documentary of the indie game “That Dragon, Cancer”
The game is an autobiographical story of about Joel Green. Joel is the son of indie game developers Ryan and Amy Green. Together they created a unique game about their emotional journey raising Joel as he was diagnosed with brain cancer. Continue reading Free “Thank You for Playing” screening May 9th in San Francisco
Marketing isn’t just for developers with money! For any company to succeed they have to make as many people as possible aware of their product. But is there anything you can do if you don’t have a budget or any staff? Turns out, yes there is!
In this video Tobiah Zarlez, Game Evangelist at Microsoft will give you 9 ways you can market your app as a developer for free!
Continue reading 9 Ways to Market Your App Without a Budget
Just announced at Microsoft’s Build conference in San Francisco, you can now develop and test you Universal Windows Applications on your retail Xbox One!
Available for preview starting today, this summer’s Anniversary Update will enable any retail xbox one to become a dev kit.
According to the ID@Xbox twitter account:
Continue reading Your Xbox One is now a dev kit