Be Indie Now 41:
La Cosa Entertainment and Klaus
As I was speaking at GDC Next, I got a chance to meet the developers behind “Klaus”, a new platform game for PS4, Vita, and PC.
The game won the Excellence Prize in the Square-Enix Latin American Contest 2012, and the short demo they had playable on the show floor already looks excellent.
Continue reading Be Indie Now 41: La Cosa Entertainment
Be Indie Now 40:
After recording our Game Production Basics course on Microsoft Virtual Academy, I sat down with Amanda Lange and talked with her about game development and game journalism.
Continue reading Be Indie Now 40: Amanda Lange
Be Indie Now 39:
George Hultgren Part 2
I had George back on the show in January to talk about his kickstarter campaign for “Wayward Terran Frontier“. He didn’t get funded, but that wasn’t the end of the game. George tells us what he has been up to, how the game has changed, the details of his upcoming relaunch on kickstarter.
Continue reading Be Indie Now 39: George Hultgren Part 2
Be Indie Now 38:
Jaycee Salinas from Ask An Enemy Studios
Jaycee has been working on his first game for about 9 months. Hear how he has taught himself how to dive straight into console game development on Be Indie Now 38!
Continue reading Be Indie Now 38: Jaycee Salinas
Be Indie Now 37:
Michael Hawker teaches computer science in the morning, is a software developer during the day, and by night becomes a game designer/developer.
Continue reading Be Indie Now 37: Michael Hawker
Be Indie Now 36:
Scott Sizemore from Moonlight Press
What if you could learn the same way you do in an RPG? What do you get when you mix Duolingo with Warioware?
The answer: Arcadia by Moonlight Press, now funding on Kickstarter.
Hear creator Scott Sizemore talk about his ambitious goals and the plan he has to achieve them.
Continue reading Be Indie Now 36: Scott Sizemore
Be Indie Now 35:
Have you ever questioned if you should pursue a career juggling, or indie game development? Michael Todd has.
He chose the latter, and I think he made the better choice.
He formed his own company, hired employees, went deep into debt, and eventually made it all back with his hit indie game Electronic Super Joy. He now works for the Yazar Media Group, and is busy designing a new procedurally generated game.
Hear his story on this can’t miss episode of Be Indie Now!
Continue reading Be Indie Now 35: Michael Todd
Be Indie Now 34:
It’s the return of the panel style episode! We’ve been doing a lot of interviews lately, so I thought it would be nice to invite back Davain and Andrew to talk about Game Jams.
There was an article doing around a while ago asking, are game jams worth it? The panel thinks so, and shares their stories of jams gone right and jams gone wrong.
If you’re interest, I am also hosting my own game jam in San Francisco on September 12th, 13th and 14th. It’s called Alpha Game Jam, you should join us!
Continue reading Be Indie Now 34: Game Jams
Be Indie Now 33:
Lane is a software developer by trade, and at night has been working with his brother on his own game development company “Resurgam Studios”
Continue reading Be Indie Now 33: Lane Gresham
Be Indie Now 32:
Press Start Studios
Luis Parra shares the story of his company “Press Start Studios”, creators of the mobile game “Drive Me Bananas”!
Continue reading Be Indie Now 32: Press Start Studios