New training videos for Unity 5 and the Kinect

Hey everybody!

Recently fellow Evangelists Katherine Harris, Adina Shanholtz and myself went to GaymerX3 and spoke on Unity 5 and Kinect development.

We did a basic tutorial of Unity 5 game development, as well as how to use the Kinect as the Controller for your Unity 5 game.

We put versions of both of those talks on Channel 9. So if you’d like a basic overview of Unity 5, or want to know more about using the Kinect with your Unity 5 project, check out these videos! Continue reading New training videos for Unity 5 and the Kinect

Improve mobile rank by reducing file size

Recently I wrote a couple of blog articles for Packt Publishing.

They are on why the file size of your mobile app/game matters, and lists some things you could do to help reduce your file size.

If that sounds like it might interest you, read the articles for yourself here: Continue reading Improve mobile rank by reducing file size

Windows Proximity API Bonus: Proximity with the CoronaSDK

For those that use (or want to use) the CoronaSDK, I wanted to show you how you can integrate a native API like the Proximity API into CoronaCards. To do so, we’ll need to create a bridge between Lua and C#.

Proximity API series overview

Part Eight: Bonus: Proximity with the CoronaSDK

Continue reading Windows Proximity API Bonus: Proximity with the CoronaSDK

Windows Proximity API Part 7: Final touches

We are almost done! We just need to do a few more finishing touches and we’ll be done with our Proximity API example.

Proximity API series overview

Part Seven: Final touches

Continue reading Windows Proximity API Part 7: Final touches

Windows Proximity API Part 6: FindAllPeersAsync

Now that we have the basics in for PeerFinder, we’ll start looking for local peers without using NFC.

Proximity API series overview

Part Six: FindAllPeersAsync

Continue reading Windows Proximity API Part 6: FindAllPeersAsync

Windows Proximity API Part 5: PeerFinder

Now that we’ve added the final part of our UI, let’s make it functional. In this part we’ll enable our app to establish a connection via PeerFinder.

Proximity API series overview

Part Five: PeerFinder

Continue reading Windows Proximity API Part 5: PeerFinder

Windows Proximity API Part 4: Expand demo project

Now that we have ProximityDevice working, we have to get ready for the PeerFinder example. Like before, this part isn’t specific to the Proximity API, but will expand our demo application to run the example code coming up in part five, six, and seven.

Proximity API series overview

Part Four: Expand demo project

Continue reading Windows Proximity API Part 4: Expand demo project

Windows Proximity API Part 3: ProximityDevice

Let’s dive into the first part of the Proximity API we’ll learn, the PeerDevice class.

Proximity API series overview

Part Three: ProximityDevice

Continue reading Windows Proximity API Part 3: ProximityDevice

Windows Proximity API Part 2: Demo project setup

Welcome to Part 2 of my Proximity API blog series!
In this part we will set up our initial project, including all the XAML we’ll need for our demo application. This part isn’t specific to the Proximity API, but will give us the shell of a code base we’ll need to do the real stuff in the following parts.
If you are already comfortable setting up a new Windows Phone project and UI in XAML, skip to step four.

Proximity API series overview

Part Two: Demo project setup

Continue reading Windows Proximity API Part 2: Demo project setup

Windows Proximity API Part 1: What is the Proximity API?

Because of a new game I’ve been working on, I spent some time messing around with NFC and the Windows Proximity API. I had not done much local network stuff before, and I thought some of you out there might be interested in learning it as well. I’ve put together a new blog series to go over the basics of the API and how to implement it.

Proximity API series overview

I will update these links as each post is released.
Ready to start? Let’s first go over exactly what the Proximity API is and why you might want to use it.

Part One: What is the Proximity API?

Continue reading Windows Proximity API Part 1: What is the Proximity API?