Windows Proximity API Bonus: Proximity with the CoronaSDK

For those that use (or want to use) the CoronaSDK, I wanted to show you how you can integrate a native API like the Proximity API into CoronaCards. To do so, we’ll need to create a bridge between Lua and C#.

Proximity API series overview

Part Eight: Bonus: Proximity with the CoronaSDK

Continue reading Windows Proximity API Bonus: Proximity with the CoronaSDK

Visual Studio Code Ultimate Starter Guide (UPDATED 9/11/2015)

Microsoft has a brand new code editor called ” Visual Studio Code “!

In this post I will go over what it is, what it isn’t, and how you can use it with your Unity and/or Corona projects.

Updated 9/11/2015

Added new features from 0.8.0

You can read the full feature changes of 0.8.0, as well as all previous versions of Visual Studio Code, from the update page.

What is Visual Studio Code?

Visual Studio Code (or “VSCode”) is a new, cross platform lightweight coding editor launched during Microsoft’s Build 2015 conference.

It is not a stripped down version of Visual Studio, nor is it comparable to “Visual Studio Express”. This is a new editor designed from the ground up to give a focused streamlined experience.

Sometimes, you don’t need a full featured IDE. A lot of the time all you need is something to edit files with IntelliSense/Syntax highlighting and maybe some debugging.

I would often use Sublime side by side with Visual Studio. Sublime is a great solution, but Visual Studio Code is a new competitor on the block. It have many of the features and characteristics I like most from Sublime (plus a couple more), and it’s $70 cheaper (a.k.a. FREE!)

How do I install Visual Studio Code?

Installing Visual Studio Code is an arduous process that requires at least 6 hours and a dedicated high speed internet connection.

Just kidding! It’s extremely simple and easy.
Continue reading Visual Studio Code Ultimate Starter Guide (UPDATED 9/11/2015)

CoronaCards for Windows Phone 8 now available!

Corona Labs Logo, creators of CoronaCardsAs you may know, I am a big fan of Lua and Corona. As of this Tuesday, CoronaCards now supports Windows Phone 8!

I look forward to seeing a lot more Lua/Corona based apps on the Windows Phone store!

What is Corona and CoronaCards?

Corona is a Lua based game engine to make games for iOS and Android. They are coming out with a new product, CoronaCards, that enables developers to run Corona code everywhere. In native iOS and Android apps, in other engines like Unity and Appcelerator, and now within a Windows Phone 8 Silverlight project. Continue reading CoronaCards for Windows Phone 8 now available!

Multiplatform game frameworks

Welcome to part two of a new blog series I’ve started, “Ask Tobiah”!

You can read last Monday’s question about multiplatform development. In response to it, I got today’s question:

What are your feelings on the different frameworks for creating cross platform games (such as unity, xamarin etc)? Are they any good? What would make you choose one / not choose one?
Matt Whetton

I love them! I’d highly encourage game developers to use frameworks.

It doesn’t make sense to me why you would want to reinvent the wheel and deal with all the time and hassle of building your own engine… Continue reading Multiplatform game frameworks