Building your own custom Unity Cloud Builds

Are you manually making builds for your Unity project? It may not seem like a lot of time, but those minutes add up. Especially if you’re working with others, or have to deploy to many different test machines. A non-standardized process can lead to confusion from the rest of the team when determining which build is the latest, and almost impossible to find the latest previous known good build.

Did you know you can create an automated build and release pipeline using Azure? This article will show you how!

Continue reading Building your own custom Unity Cloud Builds

New training videos for Unity 5 and the Kinect

Hey everybody!

Recently fellow Evangelists Katherine Harris, Adina Shanholtz and myself went to GaymerX3 and spoke on Unity 5 and Kinect development.

We did a basic tutorial of Unity 5 game development, as well as how to use the Kinect as the Controller for your Unity 5 game.

We put versions of both of those talks on Channel 9. So if you’d like a basic overview of Unity 5, or want to know more about using the Kinect with your Unity 5 project, check out these videos! Continue reading New training videos for Unity 5 and the Kinect

Visual Studio Code Ultimate Starter Guide (UPDATED 9/11/2015)

Microsoft has a brand new code editor called ” Visual Studio Code “!

In this post I will go over what it is, what it isn’t, and how you can use it with your Unity and/or Corona projects.

Updated 9/11/2015

Added new features from 0.8.0

You can read the full feature changes of 0.8.0, as well as all previous versions of Visual Studio Code, from the update page.

What is Visual Studio Code?

Visual Studio Code (or “VSCode”) is a new, cross platform lightweight coding editor launched during Microsoft’s Build 2015 conference.

It is not a stripped down version of Visual Studio, nor is it comparable to “Visual Studio Express”. This is a new editor designed from the ground up to give a focused streamlined experience.

Sometimes, you don’t need a full featured IDE. A lot of the time all you need is something to edit files with IntelliSense/Syntax highlighting and maybe some debugging.

I would often use Sublime side by side with Visual Studio. Sublime is a great solution, but Visual Studio Code is a new competitor on the block. It have many of the features and characteristics I like most from Sublime (plus a couple more), and it’s $70 cheaper (a.k.a. FREE!)

How do I install Visual Studio Code?

Installing Visual Studio Code is an arduous process that requires at least 6 hours and a dedicated high speed internet connection.

Just kidding! It’s extremely simple and easy.
Continue reading Visual Studio Code Ultimate Starter Guide (UPDATED 9/11/2015)

Unity 5 Announcements

Today Unity announced a few more details of Unity 5.

They started the event by showing off the amazing graphics capability of Unity 5. Then they talked about their cloud build system, which lets you push your code up to the Unity using GIT, Subversion or Perforce and Unity’s servers will automatically make builds for your game.

Next, they announced a price change. Continue reading Unity 5 Announcements

Unity 5 Roadshow coming to San Francisco

Unity LogoInterested in learning Unity for the first time?

Want to get a first look at what’s new in Unity 5?

Want to learn how to port your Unity games onto Windows platforms?

If you answered yes to any of the above, come to one of the Unity 5 Roadshow events happening in cities across Northern America! Continue reading Unity 5 Roadshow coming to San Francisco

Unity Microsoft Virtual Academy now Available!

Unity MVA Crew
From left to right: Jason, Carl, Matt, Tobiah, Adam, Dave V., David C.

The Microsoft Virtual Academy for Developing 2D & 3D Games with Unity is now online!

Fellow Microsoft Evangelists Adam Tuliper, David Crook, Dave Voyles, and Jason Fox, Indie Game Designer/Artist Matt Newman, Lead Unity Evangelist Carl Callewaert, and of course myself got together and recorded this live about two weeks ago.

If you weren’t able to catch it then, it’s now available for everybody to check out!

I appeared on modules 2 and 8. Module 2 is about 2D Game Development using Unity, and Module 8 is about Marketing and Monetizing your game.

If you would like the scripts/assets Carl and I used in module 2, as I posted earlier the files are up on my GitHub page.

When I wasn’t in a module, I was in the chat room answering questions. If you’re interested, you can download the public chat logs on the jump start page.

I would highly recommend anybody into Unity game development check this out. Especially some of the more advanced topics like Optimizing Your Games, Application Lifecycle Management (ALM), and Azure Mobile Services (using Prime[31]). Those subjects not often covered in other tutorials, and they contain a lot of useful information for Unity developers for all platforms.

I think we put together a great resource here for learning Unity. I hope you enjoy it!

If you do, please share it! Microsoft Virtual Academy (MVA) also has other great game development trainings, you may want to check them out as well.

-Tobiah

Sample Unity assets from Microsoft Virtual Academy

Guy Jump Sample Unity AssetsToday was the first day of the Microsoft Virtual Academy: Developing 2d and 3d games with Unity for Windows jump start.

Lead Unity Evangelist Carl Callewaert and myself gave a demo of Unity 2D during module 2. One of the most asked questions was, “where can I get those art assets and scripts?”

Well, I have your answer! I’ve uploaded them onto my GitHub page.

You can download them directly by clicking here, or go to my new Sample Unity Assets GitHub repo.

If you have any questions about these, feel free to send a tweet to myself or Carl.

We have another day of awesome modules tomorrow, so it’s not too late to join in if you’re interested! If you can’t make it, that’s ok, it will be available later on the MVA site.

-Tobiah

 

Multiplatform game frameworks

Welcome to part two of a new blog series I’ve started, “Ask Tobiah”!

You can read last Monday’s question about multiplatform development. In response to it, I got today’s question:

What are your feelings on the different frameworks for creating cross platform games (such as unity, xamarin etc)? Are they any good? What would make you choose one / not choose one?
Matt Whetton

I love them! I’d highly encourage game developers to use frameworks.

It doesn’t make sense to me why you would want to reinvent the wheel and deal with all the time and hassle of building your own engine… Continue reading Multiplatform game frameworks