Are you manually making builds for your Unity project? It may not seem like a lot of time, but those minutes add up. Especially if you’re working with others, or have to deploy to many different test machines. A non-standardized process can lead to confusion from the rest of the team when determining which build is the latest, and almost impossible to find the latest previous known good build.
Did you know you can create an automated build and release pipeline using Azure? This article will show you how!
At a recent Indie Game Developers of Silicon Valley meetup, my friends Seven did an excellent talk on "Interface Design Basics"
He gives an overview of doing market research,stealing like an artist, as well as the importance of consistency, ease of use, and user testing.
Watch the whole thing below!
The UK government released a series of guidelines for designing with accessibility in mind.
The advice here is good not just for people with disabilities, but to make your software and websites a better experience for everybody.
Game developers will gather in San Francisco on May 13-15 for Tool Jam, a three day hackathon for creating the next generation of game development tools.
What is Tool Jam?
Tool Jam is a weekend hackathon to create software tools to help game developers.
Developers of all sizes, backgrounds, and budgets face the same technical roadblocks and challenges. It might be as simple as a common repetitive tasks that could be automated, or as big as a major technical roadblock for next generation AR/VR development.
Instead of creating a prototype or pitching a concept, we are bringing together people to create tools that will help developers immediately. From something small like a generalized code template, to something more complicated like a SDK that might become the new industry standard
Want to learn more? Read on to find out.